When i began creating Shards, I wanted
to create a game system that people could print off and play with
whatever gaming stuff they have on hand. In this post I'll try and
cover how to us pretty much any commonly available gaming
maps/terrain, and even how to play they game with no surface at all.
From my experiences in miniature
tabletop gaming, maps come in a few different styles. The examples
included are all from commercially available fantasy themed games
that i feel best represent these styles. If you know of any good
resources for maps that i have not included feel free to post them in
the comments.
Small Grids
Small square or hex based grids are
found commonly in dungeon delver games and fantasy tabletop rpg
supplements. These are probably the commercially available maps are
probably the easiest to get your hands on. Some games that feature
grids like this include Descent:Journeys in the Dark, Mantic's
Dungeon Saga, Pathfinder tiles, D&D encounter maps, Super Dungeon
Explore, etc. For these types of maps treat 1 maneuver as 4
squares/hexes in any direction including diagonal. Treat all targets in an adjacent square or hex as being engaged.
Large Grids
More recently I've come across a few games
that have started using larger grids in which multiple models may
occupy a single space. The scale of these maps are usually somewhat
larger with one grid space representing the entirety of the immediate
area a character in that space would see. Commercially available
games that use this style of map include Zombicide: Black Plague,
Arcadia Quest, BattleLore, etc. For these style of Maps treat moving
to a new adjacent square as being 1 maneuver. Because of the scale
of these maps, i would suggest treating diagonal movements as 2
maneuvers. Treat any targets within the same space as your character as being engaged.
There are many games i would have loved
to include in this section, such as Mage Knight, however the scale of
the imagery is more of an “Overworld” style of map that may be too
zoomed out for the action in Shards.
No Grid
This is how i presented Shards in the
quickstart rules. These maps are typically the same scale as the
small grid maps, but do not have a grid for reference. These maps in
my opinion allow for greater flexibility in movement. There are many
map creators online, including many excellent hand drawn maps and
tabletop battlemats. These range from inexpensive “print it
yourself” maps to full colour high dpi maps printed on the same
material mouse pads are made of. Another option is to make or buy
terrain and scenery pieces that can add some additional depth to your
games. For these maps, treat 1 maneuver as being 4 inches, and all targets within 1 inch as being engaged.
In the future i plan to post some
tutorials on creating high detail terrain pieces for shards, as well
as having the printable maps available in the downloads section.
Theatre of the Mind
This is a term used by roleplayers to
describe a game that takes place entirely in the imagination of the
players involved. It is possible to play shards in this way, doing
so however will require a game master to orchestrate and describe the
immediate areas surrounding each of the players characters. In this
case it might be helpful to have a reference map such as a vinyl
gaming mat or some poster paper just to keep track of things even if
it isn’t used as a 100% accurate tactical representation of the
action. Much like the Large scale grid maps, a maneuver in theatre
of the mind play traverses the distance of the immediate area
surrounding the character.
This method probably offers the most
flexibility however is one of the more challenging methods of playing
the game. This method is treated much the same as the large grid method, however the "space" the character occupies is conceptual rather than an actual physical space.
So there you have it, you can play
shards on just about anything you may have on hand, and even if you
don't have a map, you could describe the action and locations of the
character in a theatre of the mind style of play.
Next up... Quickstart Part 2
Till next time
-Tom K.
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