The Combat Track is a simple
tool used to keep track of relevant combat details during a round.
Basically it is a ruler, but instead of measuring distance it keeps
track of difficulties, poise values, and how much an attack has been
boosted. This can be especially useful when using combos for keeping
track of the current poise of an enemy.
Using the Combat Track to Make Attacks
After spending the stamina to make an attack move or combo, place a marker along the track at the number needed to hit for the attack
move being used.
Then place a second marker at the value that
indicates the target's poise value.
The Value Needed to Stagger This Target Is 9 |
If you wish to spend any stamina
to boost the attack, place your stamina tokens starting at 1 and
proceeding up the track.
This Player has spent 3 points of available stamina to boost this attack placing them on the stamina boost track |
Roll a d8 and place
it a number of spaces equal to the value rolled past the last stamina
token on the stamina boost track.
The D8 Rolls a result of 4, so is placed 4 spaces beyond the stamina spent to boost 3 stamina plus a roll of 4 lands the d8 at space 7 |
If the die is directly below or passes the target number it hits. If the result of the die roll places the die directly below or beyond the stagger die, the target is both hit and staggered for the rest of the round!
The results of the die roll indicate that the attack Hit, but was not high enough to stagger the target |
In the case of making a combo,
for each move in the combo beyond the first slide the poise marker down by one,
For the second attack in the combo the poise of the target is reduced by 1 down to 8 this makes the target easier to stagger |
readjust the difficulty if necessary for the next move in the combo and repeat the above process.
Using the Combat Track to Evade Attacks
The combat track can also be used to simplify the process of being attacked over a round.
At the start of an enemy round, or the first time being attacked in a round, place a marker on the space indicating your character's Poise value
This Character's Poise Value is 7 |
The attack being evaded is a d6, the die has 6 sides, so the character spends a single point of stamina to evade, placing it in space 6 |
This Character has spent 3 additional points of stamina to try and evade the incoming attack in total this character has spent 4 stamina so far |
The Evasion Die rolled a 4, the attack is evaded as there is also a point of stamina in location 4, no damage is taken and the character makes a free maneuver |
After being hit by an enemy attack the character reduces their poise from 7 to 6 if the evasion die rolls a 6 or greater on a subsequent attack the character will be staggered. |
Follow the above steps for evading subsequent attacks. If the evasion die ever rolls high enough to reach or exceed the character's poise, the character will be staggered. (see being staggered below)
If a character cannot spend stamina to evade an attack, or chooses not to, the character may try to block the attack, adding extra protection of a shield or a weapon against the damage of an incoming attack. In this case roll the evasion die anyways to determine if the character is staggered or not.
Staggered
Being staggered is not a good situation for a character to be in. The staggered condition lasts till the end of the round and affects the character in the following ways:
- The Character is automatically hit by attacks
- The Character may not evade attacks
- The Character may not block attacks
- The Character may still roll for Luck
- The Character may still roll for Luck
Luck
Sometimes luck will intervene in unexpected ways,
When being attacked, before rolling an evasion die, roll a luck test. If the test passes the attack misses and the die is discarded. This does not count as evading the attack, but prevents all potential effects of it.
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